NEO4J PATH TRAVERSAL: A* OPTIMIZATION

06 MARCH 2018

Work project. Marine vessel tracking with Neo4J hit a limit. Need to store 13,000 route points; Dijkstra’s shortest path search slows after 4,000.

Replaced Dijkstra’s algorithm with A* search using haversine function as heuristic:

private double computeHeuristic(
    final double lat1, final double lon1,
    final double lat2, final double lon2) {
    final int earthRadius = 6371;
    final double kmToNM = 0.539957;

    final double latDistance = Math.toRadians(lat2 - lat1);
    final double lonDistance = Math.toRadians(lon2 - lon1);

    final double a = Math.sin(latDistance / 2) 
        * Math.sin(latDistance / 2)
        + Math.cos(Math.toRadians(lat1)) 
        * Math.cos(Math.toRadians(lat2))
        * Math.sin(lonDistance / 2) 
        * Math.sin(lonDistance / 2);

    final double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));

    return earthRadius * c * kmToNM;
}

Core search loop updates costs when better path found:

private void updateCosts(
    final int source, final int target,
    final double newCost, final double heuristic) {
    final double oldCost = gCosts.getOrDefault(target, Double.MAX_VALUE);
    if (newCost < oldCost) {
        gCosts.put(target, newCost);
        fCosts.put(target, newCost + heuristic);
        path.put(target, source);
    }
}

Outcome: 300x speedup. Scaled to 13,000 route points.

Upstreamed changes: Neo4J v3.4.0 | Full source